r.MaterialEditor.LWCEnabled
r.MaterialEditor.LWCEnabled is a console variable in Unreal Engine 5 (UE5). See what r.MaterialEditor.LWCEnabled does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enable generation of LWC values in materials. If disabled, materials will perform all operations at float-precision
Usage
Unreal console (open with ~)
> r.MaterialEditor.LWCEnabled 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Material.ExcludeNonPipelinedShadersVarr.Material.RoughDiffuseVarr.MaterialEditor.AnalyticDerivVarr.MaterialEditor.AnalyticDeriv.DebugEmitInvalidDerivTokensVarr.MaterialEditor.AnalyticDeriv.DebugGenerateAllFunctionsVarr.MaterialEditor.AnalyticDeriv.DebugTextureSampleVarr.MaterialEditor.UseDevShadersVarr.MaterialEnableControlFlowVarr.MaterialEnableNewHLSLGeneratorVarr.MaterialParameterLegacyChecksVarr.MaterialQualityLevelVarr.MaxAnisotropyVar