r.MaxVertexBytesAllocatedPerFrame
r.MaxVertexBytesAllocatedPerFrame is a console variable in Unreal Engine 5 (UE5). See what r.MaxVertexBytesAllocatedPerFrame does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
The maximum number of transient vertex buffer bytes to allocate before we start panic logging who is doing the allocations
Usage
Unreal console (open with ~)
> r.MaxVertexBytesAllocatedPerFrame 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
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