r.MeshDrawCommands.LogMeshDrawCommandMemoryStats
r.MeshDrawCommands.LogMeshDrawCommandMemoryStats is a console variable in Unreal Engine 5 (UE5). See what r.MeshDrawCommands.LogMeshDrawCommandMemoryStats does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to log mesh draw command memory stats on the next frame
Usage
Unreal console (open with ~)
> r.MeshDrawCommands.LogMeshDrawCommandMemoryStats 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.MeshCardRepresentation.ParallelBuildVarr.MeshCardRepresentation.SeedIterationsVarr.MeshDrawCommands.AllowOnDemandShaderCreationVarr.MeshDrawCommands.CacheMultithreadedVarr.MeshDrawCommands.DynamicInstancingVarr.MeshDrawCommands.LogDynamicInstancingStatsVarr.MeshDrawCommands.ParallelPassSetupVarr.MeshDrawCommands.UseCachedCommandsVarr.MeshMerge.StoreImposterInfoInUVsVarr.MeshParticle.MinDetailModeForMotionBlurVarr.MeshReductionModuleVarr.MeshStreamingVar