r.MeshParticle.MinDetailModeForMotionBlur
r.MeshParticle.MinDetailModeForMotionBlur is a console variable in Unreal Engine 5 (UE5). See what r.MeshParticle.MinDetailModeForMotionBlur does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Sets the minimum detail mode before mesh particles emit motion blur (Low = 0, Med = 1, High = 2, Max = 3). Set to -1 to disable mesh particles motion blur entirely. Defaults to -1.
Usage
Unreal console (open with ~)
> r.MeshParticle.MinDetailModeForMotionBlur 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.MeshDrawCommands.DynamicInstancingVarr.MeshDrawCommands.LogDynamicInstancingStatsVarr.MeshDrawCommands.LogMeshDrawCommandMemoryStatsVarr.MeshDrawCommands.ParallelPassSetupVarr.MeshDrawCommands.UseCachedCommandsVarr.MeshMerge.StoreImposterInfoInUVsVarr.MeshReductionModuleVarr.MeshStreamingVarr.MinRoughnessOverrideVarr.MinScreenRadiusForCSMDepthVarr.MinScreenRadiusForDepthPrepassVarr.MinScreenRadiusForLightsVar