r.MeshDrawCommands.UseCachedCommands
r.MeshDrawCommands.UseCachedCommands is a console variable in Unreal Engine 5 (UE5). See what r.MeshDrawCommands.UseCachedCommands does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to render from cached mesh draw commands (on vertex factories that support it), or to generate draw commands every frame.
Usage
Unreal console (open with ~)
> r.MeshDrawCommands.UseCachedCommands 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.MeshDrawCommands.AllowOnDemandShaderCreationVarr.MeshDrawCommands.CacheMultithreadedVarr.MeshDrawCommands.DynamicInstancingVarr.MeshDrawCommands.LogDynamicInstancingStatsVarr.MeshDrawCommands.LogMeshDrawCommandMemoryStatsVarr.MeshDrawCommands.ParallelPassSetupVarr.MeshMerge.StoreImposterInfoInUVsVarr.MeshParticle.MinDetailModeForMotionBlurVarr.MeshReductionModuleVarr.MeshStreamingVarr.MinRoughnessOverrideVarr.MinScreenRadiusForCSMDepthVar