r.MeshMerge.StoreImposterInfoInUVs
r.MeshMerge.StoreImposterInfoInUVs is a console variable in Unreal Engine 5 (UE5). See what r.MeshMerge.StoreImposterInfoInUVs does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Determines whether or not to store imposter info (position.xy in UV2, position.z + scale in UV3) in the merged mesh UV channels 0: Do not store imposters info in UVs (default) 1: Store imposter info in UVs (legacy)
Usage
Unreal console (open with ~)
> r.MeshMerge.StoreImposterInfoInUVs 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.MeshDrawCommands.CacheMultithreadedVarr.MeshDrawCommands.DynamicInstancingVarr.MeshDrawCommands.LogDynamicInstancingStatsVarr.MeshDrawCommands.LogMeshDrawCommandMemoryStatsVarr.MeshDrawCommands.ParallelPassSetupVarr.MeshDrawCommands.UseCachedCommandsVarr.MeshParticle.MinDetailModeForMotionBlurVarr.MeshReductionModuleVarr.MeshStreamingVarr.MinRoughnessOverrideVarr.MinScreenRadiusForCSMDepthVarr.MinScreenRadiusForDepthPrepassVar