r.Nanite.Streaming.Async
r.Nanite.Streaming.Async is a console variable in Unreal Engine 5 (UE5). See what r.Nanite.Streaming.Async does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Perform most of the Nanite streaming on an asynchronous worker thread instead of the rendering thread.
Usage
Unreal console (open with ~)
> r.Nanite.Streaming.Async 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Nanite.ResummarizeHTileVarr.Nanite.ShowStatsVarr.Nanite.ShowUnsupportedErrorVarr.Nanite.SphereCullingFrustumVarr.Nanite.SphereCullingHZBVarr.Nanite.StatsFilterVarr.Nanite.Streaming.BandwidthLimitVarr.Nanite.Streaming.Debug.ExplicitRequestsVarr.Nanite.Streaming.Debug.GPURequestsVarr.Nanite.Streaming.Debug.PrefetchVarr.Nanite.Streaming.DynamicallyGrowAllocationsVarr.Nanite.Streaming.ImpostersVar