r.Nanite.Streaming.DynamicallyGrowAllocations
r.Nanite.Streaming.DynamicallyGrowAllocations is a console variable in Unreal Engine 5 (UE5). See what r.Nanite.Streaming.DynamicallyGrowAllocations does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Determines if root page and imposter allocations are allowed to grow dynamically from initial allocation set by r.Nanite.Streaming.NumInitialRootPages and r.Nanite.Streaming.NumInitialImposters
Usage
Unreal console (open with ~)
> r.Nanite.Streaming.DynamicallyGrowAllocations 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Nanite.StatsFilterVarr.Nanite.Streaming.AsyncVarr.Nanite.Streaming.BandwidthLimitVarr.Nanite.Streaming.Debug.ExplicitRequestsVarr.Nanite.Streaming.Debug.GPURequestsVarr.Nanite.Streaming.Debug.PrefetchVarr.Nanite.Streaming.ImpostersVarr.Nanite.Streaming.MaxPageInstallsPerFrameVarr.Nanite.Streaming.MaxPendingPagesVarr.Nanite.Streaming.NumInitialImpostersVarr.Nanite.Streaming.NumInitialRootPagesVarr.Nanite.Streaming.StreamingPoolSizeVar