r.Nanite.Streaming.BandwidthLimit
r.Nanite.Streaming.BandwidthLimit is a console variable in Unreal Engine 5 (UE5). See what r.Nanite.Streaming.BandwidthLimit does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Streaming bandwidth limit in megabytes per second. Negatives values are interpreted as unlimited.
Usage
Unreal console (open with ~)
> r.Nanite.Streaming.BandwidthLimit 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Nanite.ShowStatsVarr.Nanite.ShowUnsupportedErrorVarr.Nanite.SphereCullingFrustumVarr.Nanite.SphereCullingHZBVarr.Nanite.StatsFilterVarr.Nanite.Streaming.AsyncVarr.Nanite.Streaming.Debug.ExplicitRequestsVarr.Nanite.Streaming.Debug.GPURequestsVarr.Nanite.Streaming.Debug.PrefetchVarr.Nanite.Streaming.DynamicallyGrowAllocationsVarr.Nanite.Streaming.ImpostersVarr.Nanite.Streaming.MaxPageInstallsPerFrameVar