UEConsole Commands
VariableConsole VariableRenderer

r.RayTracing.CompileMaterialCHS

r.RayTracing.CompileMaterialCHS is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.CompileMaterialCHS does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

0: skip compilation of closest-hit shaders for materials (useful if only shadows or ambient occlusion effects are needed) 1: compile closest hit shaders for all ray tracing materials (default)

Usage

Unreal console (open with ~)
> r.RayTracing.CompileMaterialCHS 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r