r.RayTracing.CompileMaterialCHS
r.RayTracing.CompileMaterialCHS is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.CompileMaterialCHS does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
0: skip compilation of closest-hit shaders for materials (useful if only shadows or ambient occlusion effects are needed) 1: compile closest hit shaders for all ray tracing materials (default)
Usage
Unreal console (open with ~)
> r.RayTracing.CompileMaterialCHS 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.AmbientOcclusion.EnableTwoSidedGeometryVarr.RayTracing.AmbientOcclusion.SamplesPerPixelVarr.RayTracing.AMDHitTokenVarr.RayTracing.AsyncBuildVarr.RayTracing.AutoInstanceVarr.RayTracing.CompileMaterialAHSVarr.RayTracing.CullingVarr.RayTracing.Culling.AngleVarr.RayTracing.Culling.PerInstanceVarr.RayTracing.Culling.RadiusVarr.RayTracing.Culling.UseGroupIdsVarr.RayTracing.DebugDisableTriangleCullVar