r.RayTracing.AmbientOcclusion.SamplesPerPixel
r.RayTracing.AmbientOcclusion.SamplesPerPixel is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.AmbientOcclusion.SamplesPerPixel does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Sets the samples-per-pixel for ambient occlusion (default = -1 (driven by postprocesing volume))
Usage
Unreal console (open with ~)
> r.RayTracing.AmbientOcclusion.SamplesPerPixel 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracingVarr.RayTracing.AllowInlineVarr.RayTracing.AllowPipelineVarr.RayTracing.AmbientOcclusionVarr.RayTracing.AmbientOcclusion.EnableMaterialsVarr.RayTracing.AmbientOcclusion.EnableTwoSidedGeometryVarr.RayTracing.AMDHitTokenVarr.RayTracing.AsyncBuildVarr.RayTracing.AutoInstanceVarr.RayTracing.CompileMaterialAHSVarr.RayTracing.CompileMaterialCHSVarr.RayTracing.CullingVar