r.RayTracing.Culling
r.RayTracing.Culling is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Culling does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enable culling in ray tracing for objects that are behind the camera 0: Culling disabled (default) 1: Culling by distance and solid angle enabled. Only cull objects behind camera. 2: Culling by distance and solid angle enabled. Cull objects in front and behind camera. 3: Culling by distance OR solid angle enabled. Cull objects in front and behind camera.
Usage
Unreal console (open with ~)
> r.RayTracing.Culling 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.AmbientOcclusion.SamplesPerPixelVarr.RayTracing.AMDHitTokenVarr.RayTracing.AsyncBuildVarr.RayTracing.AutoInstanceVarr.RayTracing.CompileMaterialAHSVarr.RayTracing.CompileMaterialCHSVarr.RayTracing.Culling.AngleVarr.RayTracing.Culling.PerInstanceVarr.RayTracing.Culling.RadiusVarr.RayTracing.Culling.UseGroupIdsVarr.RayTracing.DebugDisableTriangleCullVarr.RayTracing.DebugForceOpaqueVar