UEConsole Commands
VariableConsole VariableRenderer

r.RayTracing.Culling

r.RayTracing.Culling is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Culling does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Enable culling in ray tracing for objects that are behind the camera 0: Culling disabled (default) 1: Culling by distance and solid angle enabled. Only cull objects behind camera. 2: Culling by distance and solid angle enabled. Cull objects in front and behind camera. 3: Culling by distance OR solid angle enabled. Cull objects in front and behind camera.

Usage

Unreal console (open with ~)
> r.RayTracing.Culling 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r