r.RayTracing.Culling.UseGroupIds
r.RayTracing.Culling.UseGroupIds is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Culling.UseGroupIds does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Cull using aggregate ray tracing group id bounds when defined instead of primitive or instance bounds.
Usage
Unreal console (open with ~)
> r.RayTracing.Culling.UseGroupIds 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.CompileMaterialAHSVarr.RayTracing.CompileMaterialCHSVarr.RayTracing.CullingVarr.RayTracing.Culling.AngleVarr.RayTracing.Culling.PerInstanceVarr.RayTracing.Culling.RadiusVarr.RayTracing.DebugDisableTriangleCullVarr.RayTracing.DebugForceOpaqueVarr.Raytracing.DebugForceRuntimeBLASVarr.RayTracing.DebugTimingScaleVarr.RayTracing.DebugTraversalScale.BoxVarr.RayTracing.DebugTraversalScale.TriangleVar