r.RayTracing.DebugForceOpaque
r.RayTracing.DebugForceOpaque is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.DebugForceOpaque does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Forces all ray tracing geometry instances to be opaque, effectively disabling any-hit shaders. This is useful for debugging and profiling. (default = 0)
Usage
Unreal console (open with ~)
> r.RayTracing.DebugForceOpaque 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.CullingVarr.RayTracing.Culling.AngleVarr.RayTracing.Culling.PerInstanceVarr.RayTracing.Culling.RadiusVarr.RayTracing.Culling.UseGroupIdsVarr.RayTracing.DebugDisableTriangleCullVarr.Raytracing.DebugForceRuntimeBLASVarr.RayTracing.DebugTimingScaleVarr.RayTracing.DebugTraversalScale.BoxVarr.RayTracing.DebugTraversalScale.TriangleVarr.RayTracing.DebugVisualizationModeVarr.RayTracing.DebugVisualizationMode.OpaqueOnlyVar