r.RayTracing.Geometry.InstancedStaticMeshes.CullAngle
r.RayTracing.Geometry.InstancedStaticMeshes.CullAngle is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Geometry.InstancedStaticMeshes.CullAngle does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Solid angle to test instance bounds against for culling (default 2 degrees) -1 => use distance based culling
Usage
Unreal console (open with ~)
> r.RayTracing.Geometry.InstancedStaticMeshes.CullAngle 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.ExcludeTranslucentVarr.RayTracing.ForceAllRayTracingEffectsVarr.RayTracing.GatherWorldInstancingInlineThresholdVarr.RayTracing.Geometry.GeometryCacheVarr.RayTracing.Geometry.GeometryCollectionVarr.RayTracing.Geometry.InstancedStaticMeshesVarr.RayTracing.Geometry.InstancedStaticMeshes.CullClusterMaxRadiusMultiplierVarr.RayTracing.Geometry.InstancedStaticMeshes.CullClusterRadiusVarr.RayTracing.Geometry.InstancedStaticMeshes.CullingVarr.RayTracing.Geometry.InstancedStaticMeshes.EvaluateWPOVarr.RayTracing.Geometry.InstancedStaticMeshes.LowScaleCullRadiusVarr.RayTracing.Geometry.InstancedStaticMeshes.LowScaleRadiusThresholdVar