r.RayTracing.Geometry.InstancedStaticMeshes.EvaluateWPO
r.RayTracing.Geometry.InstancedStaticMeshes.EvaluateWPO is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Geometry.InstancedStaticMeshes.EvaluateWPO does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to evaluate WPO on instanced static meshes 0 - off (default) 1 - on for all with WPO -1 - on only for meshes with evaluate WPO enabled
Usage
Unreal console (open with ~)
> r.RayTracing.Geometry.InstancedStaticMeshes.EvaluateWPO 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.Geometry.GeometryCollectionVarr.RayTracing.Geometry.InstancedStaticMeshesVarr.RayTracing.Geometry.InstancedStaticMeshes.CullAngleVarr.RayTracing.Geometry.InstancedStaticMeshes.CullClusterMaxRadiusMultiplierVarr.RayTracing.Geometry.InstancedStaticMeshes.CullClusterRadiusVarr.RayTracing.Geometry.InstancedStaticMeshes.CullingVarr.RayTracing.Geometry.InstancedStaticMeshes.LowScaleCullRadiusVarr.RayTracing.Geometry.InstancedStaticMeshes.LowScaleRadiusThresholdVarr.RayTracing.Geometry.InstancedStaticMeshes.SimulationClusterRadiusVarr.RayTracing.Geometry.InstancedStaticMeshes.SimulationCountVarr.RayTracing.Geometry.LandscapeVarr.RayTracing.Geometry.Landscape.DetectTextureStreamingVar