r.RayTracing.Geometry.InstancedStaticMeshes.Culling
r.RayTracing.Geometry.InstancedStaticMeshes.Culling is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Geometry.InstancedStaticMeshes.Culling does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enable culling for instances in ray tracing (default = 1 (Culling enabled))
Usage
Unreal console (open with ~)
> r.RayTracing.Geometry.InstancedStaticMeshes.Culling 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.Geometry.GeometryCacheVarr.RayTracing.Geometry.GeometryCollectionVarr.RayTracing.Geometry.InstancedStaticMeshesVarr.RayTracing.Geometry.InstancedStaticMeshes.CullAngleVarr.RayTracing.Geometry.InstancedStaticMeshes.CullClusterMaxRadiusMultiplierVarr.RayTracing.Geometry.InstancedStaticMeshes.CullClusterRadiusVarr.RayTracing.Geometry.InstancedStaticMeshes.EvaluateWPOVarr.RayTracing.Geometry.InstancedStaticMeshes.LowScaleCullRadiusVarr.RayTracing.Geometry.InstancedStaticMeshes.LowScaleRadiusThresholdVarr.RayTracing.Geometry.InstancedStaticMeshes.SimulationClusterRadiusVarr.RayTracing.Geometry.InstancedStaticMeshes.SimulationCountVarr.RayTracing.Geometry.LandscapeVar