r.RayTracing.ExcludeTranslucent
r.RayTracing.ExcludeTranslucent is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.ExcludeTranslucent does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
A toggle that modifies the inclusion of translucent objects in the ray tracing scene. 0: Translucent objects included in the ray tracing scene (default) 1: Translucent objects excluded from the ray tracing scene
Usage
Unreal console (open with ~)
> r.RayTracing.ExcludeTranslucent 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.DynamicGeometry.SharedVertexBufferGarbageCollectLatencyVarr.RayTracing.DynamicGeometry.SharedVertexBufferSizeInMBVarr.RayTracing.DynamicGeometryLastRenderTimeUpdateDistanceVarr.RayTracing.EnableMaterialsVarr.RayTracing.ExcludeDecalsVarr.RayTracing.ExcludeSkyVarr.RayTracing.ForceAllRayTracingEffectsVarr.RayTracing.GatherWorldInstancingInlineThresholdVarr.RayTracing.Geometry.GeometryCacheVarr.RayTracing.Geometry.GeometryCollectionVarr.RayTracing.Geometry.InstancedStaticMeshesVarr.RayTracing.Geometry.InstancedStaticMeshes.CullAngleVar