r.RayTracing.Geometry.InstancedStaticMeshes.SimulationClusterRadius
r.RayTracing.Geometry.InstancedStaticMeshes.SimulationClusterRadius is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Geometry.InstancedStaticMeshes.SimulationClusterRadius does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Bucket instances based on distance to camera for simulating WPO (default = 500 (5m), disable if <= 0)
Usage
Unreal console (open with ~)
> r.RayTracing.Geometry.InstancedStaticMeshes.SimulationClusterRadius 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.Geometry.InstancedStaticMeshes.CullClusterMaxRadiusMultiplierVarr.RayTracing.Geometry.InstancedStaticMeshes.CullClusterRadiusVarr.RayTracing.Geometry.InstancedStaticMeshes.CullingVarr.RayTracing.Geometry.InstancedStaticMeshes.EvaluateWPOVarr.RayTracing.Geometry.InstancedStaticMeshes.LowScaleCullRadiusVarr.RayTracing.Geometry.InstancedStaticMeshes.LowScaleRadiusThresholdVarr.RayTracing.Geometry.InstancedStaticMeshes.SimulationCountVarr.RayTracing.Geometry.LandscapeVarr.RayTracing.Geometry.Landscape.DetectTextureStreamingVarr.RayTracing.Geometry.Landscape.LODsUpdateEveryFrameVarr.RayTracing.Geometry.MaxBuiltPrimitivesPerFrameVarr.RayTracing.Geometry.NaniteProxiesVar