r.RayTracing.GlobalIllumination.MaxShadowDistance
r.RayTracing.GlobalIllumination.MaxShadowDistance is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.GlobalIllumination.MaxShadowDistance does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Max shadow distance (default = -1.0, distance adjusted automatically so shadow rays do not hit the sky sphere)
Usage
Unreal console (open with ~)
> r.RayTracing.GlobalIllumination.MaxShadowDistance 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.GlobalIllumination.Lights.RectLightVarr.RayTracing.GlobalIllumination.Lights.SkyLightVarr.RayTracing.GlobalIllumination.Lights.SpotLightVarr.RayTracing.GlobalIllumination.MaxBouncesVarr.RayTracing.GlobalIllumination.MaxLightCountVarr.RayTracing.GlobalIllumination.MaxRayDistanceVarr.RayTracing.GlobalIllumination.NextEventEstimationSamplesVarr.RayTracing.GlobalIllumination.RenderTileSizeVarr.RayTracing.GlobalIllumination.SamplesPerPixelVarr.RayTracing.GlobalIllumination.ScreenPercentageVarr.RayTracing.GlobalIllumination.UseRussianRouletteVarr.RayTracing.LightCulling.CellsVar