UEConsole Commands
VariableConsole VariableRenderer

r.RayTracing.GlobalIllumination.RenderTileSize

r.RayTracing.GlobalIllumination.RenderTileSize is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.GlobalIllumination.RenderTileSize does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

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Render ray traced global illumination in NxN pixel tiles, where each tile is submitted as separate GPU command buffer, allowing high quality rendering without triggering timeout detection. (default = 0, tiling disabled)

Usage

Unreal console (open with ~)
> r.RayTracing.GlobalIllumination.RenderTileSize 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r