r.RayTracing.GlobalIllumination.RenderTileSize
r.RayTracing.GlobalIllumination.RenderTileSize is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.GlobalIllumination.RenderTileSize does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Render ray traced global illumination in NxN pixel tiles, where each tile is submitted as separate GPU command buffer, allowing high quality rendering without triggering timeout detection. (default = 0, tiling disabled)
Usage
Unreal console (open with ~)
> r.RayTracing.GlobalIllumination.RenderTileSize 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.GlobalIllumination.Lights.SpotLightVarr.RayTracing.GlobalIllumination.MaxBouncesVarr.RayTracing.GlobalIllumination.MaxLightCountVarr.RayTracing.GlobalIllumination.MaxRayDistanceVarr.RayTracing.GlobalIllumination.MaxShadowDistanceVarr.RayTracing.GlobalIllumination.NextEventEstimationSamplesVarr.RayTracing.GlobalIllumination.SamplesPerPixelVarr.RayTracing.GlobalIllumination.ScreenPercentageVarr.RayTracing.GlobalIllumination.UseRussianRouletteVarr.RayTracing.LightCulling.CellsVarr.RayTracing.LightCulling.CellSizeVarr.RayTracing.MeshDrawCommands.CacheMultithreadedVar