r.RayTracing.GlobalIllumination.MaxRayDistance
r.RayTracing.GlobalIllumination.MaxRayDistance is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.GlobalIllumination.MaxRayDistance does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Max ray distance (default = 1.0e27)
Usage
Unreal console (open with ~)
> r.RayTracing.GlobalIllumination.MaxRayDistance 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.GlobalIllumination.Lights.PointLightVarr.RayTracing.GlobalIllumination.Lights.RectLightVarr.RayTracing.GlobalIllumination.Lights.SkyLightVarr.RayTracing.GlobalIllumination.Lights.SpotLightVarr.RayTracing.GlobalIllumination.MaxBouncesVarr.RayTracing.GlobalIllumination.MaxLightCountVarr.RayTracing.GlobalIllumination.MaxShadowDistanceVarr.RayTracing.GlobalIllumination.NextEventEstimationSamplesVarr.RayTracing.GlobalIllumination.RenderTileSizeVarr.RayTracing.GlobalIllumination.SamplesPerPixelVarr.RayTracing.GlobalIllumination.ScreenPercentageVarr.RayTracing.GlobalIllumination.UseRussianRouletteVar