r.RayTracing.GlobalIllumination.MaxLightCount
r.RayTracing.GlobalIllumination.MaxLightCount is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.GlobalIllumination.MaxLightCount does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enables two-sided geometry when tracing GI rays (default = 256)
Usage
Unreal console (open with ~)
> r.RayTracing.GlobalIllumination.MaxLightCount 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.GlobalIllumination.Lights.DirectionalLightVarr.RayTracing.GlobalIllumination.Lights.PointLightVarr.RayTracing.GlobalIllumination.Lights.RectLightVarr.RayTracing.GlobalIllumination.Lights.SkyLightVarr.RayTracing.GlobalIllumination.Lights.SpotLightVarr.RayTracing.GlobalIllumination.MaxBouncesVarr.RayTracing.GlobalIllumination.MaxRayDistanceVarr.RayTracing.GlobalIllumination.MaxShadowDistanceVarr.RayTracing.GlobalIllumination.NextEventEstimationSamplesVarr.RayTracing.GlobalIllumination.RenderTileSizeVarr.RayTracing.GlobalIllumination.SamplesPerPixelVarr.RayTracing.GlobalIllumination.ScreenPercentageVar