UEConsole Commands
VariableConsole VariableRenderer

r.RayTracing.NonBlockingPipelineCreation

r.RayTracing.NonBlockingPipelineCreation is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.NonBlockingPipelineCreation does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Enable background ray tracing pipeline creation, without blocking RHI or Render thread. Fallback opaque black material will be used for missing shaders meanwhile. 0: off (default, rendering will always use correct requested material) 1: on (non-blocking mode may sometimes use the fallback opaque black material)

Usage

Unreal console (open with ~)
> r.RayTracing.NonBlockingPipelineCreation 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r