r.RayTracing.NonBlockingPipelineCreation
r.RayTracing.NonBlockingPipelineCreation is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.NonBlockingPipelineCreation does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enable background ray tracing pipeline creation, without blocking RHI or Render thread. Fallback opaque black material will be used for missing shaders meanwhile. 0: off (default, rendering will always use correct requested material) 1: on (non-blocking mode may sometimes use the fallback opaque black material)
Usage
Unreal console (open with ~)
> r.RayTracing.NonBlockingPipelineCreation 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.GlobalIllumination.SamplesPerPixelVarr.RayTracing.GlobalIllumination.ScreenPercentageVarr.RayTracing.GlobalIllumination.UseRussianRouletteVarr.RayTracing.LightCulling.CellsVarr.RayTracing.LightCulling.CellSizeVarr.RayTracing.MeshDrawCommands.CacheMultithreadedVarr.RayTracing.NormalBiasVarr.RayTracing.ParallelMeshBatchSetupVarr.RayTracing.ParallelMeshBatchSizeVarr.RayTracing.PSOCacheSizeVarr.RayTracing.ReflectionsVarr.RayTracing.Reflections.DirectLightingVar