UEConsole Commands
VariableConsole VariableRenderer

r.RayTracing.MeshDrawCommands.CacheMultithreaded

r.RayTracing.MeshDrawCommands.CacheMultithreaded is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.MeshDrawCommands.CacheMultithreaded does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Enable multithreading of raytracing primitive mesh command caching. 0=disabled, 1=enabled (default)

Usage

Unreal console (open with ~)
> r.RayTracing.MeshDrawCommands.CacheMultithreaded 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r