r.RayTracing.MeshDrawCommands.CacheMultithreaded
r.RayTracing.MeshDrawCommands.CacheMultithreaded is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.MeshDrawCommands.CacheMultithreaded does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enable multithreading of raytracing primitive mesh command caching. 0=disabled, 1=enabled (default)
Usage
Unreal console (open with ~)
> r.RayTracing.MeshDrawCommands.CacheMultithreaded 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.GlobalIllumination.RenderTileSizeVarr.RayTracing.GlobalIllumination.SamplesPerPixelVarr.RayTracing.GlobalIllumination.ScreenPercentageVarr.RayTracing.GlobalIllumination.UseRussianRouletteVarr.RayTracing.LightCulling.CellsVarr.RayTracing.LightCulling.CellSizeVarr.RayTracing.NonBlockingPipelineCreationVarr.RayTracing.NormalBiasVarr.RayTracing.ParallelMeshBatchSetupVarr.RayTracing.ParallelMeshBatchSizeVarr.RayTracing.PSOCacheSizeVarr.RayTracing.ReflectionsVar