UEConsole Commands
VariableConsole VariableRenderer

r.RayTracing.PSOCacheSize

r.RayTracing.PSOCacheSize is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.PSOCacheSize does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Number of ray tracing pipelines to keep in the cache (default = 50). Set to 0 to disable eviction.

Usage

Unreal console (open with ~)
> r.RayTracing.PSOCacheSize 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r