r.RayTracing.PSOCacheSize
r.RayTracing.PSOCacheSize is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.PSOCacheSize does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Number of ray tracing pipelines to keep in the cache (default = 50). Set to 0 to disable eviction.
Usage
Unreal console (open with ~)
> r.RayTracing.PSOCacheSize 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.LightCulling.CellSizeVarr.RayTracing.MeshDrawCommands.CacheMultithreadedVarr.RayTracing.NonBlockingPipelineCreationVarr.RayTracing.NormalBiasVarr.RayTracing.ParallelMeshBatchSetupVarr.RayTracing.ParallelMeshBatchSizeVarr.RayTracing.ReflectionsVarr.RayTracing.Reflections.DirectLightingVarr.RayTracing.Reflections.EmissiveAndIndirectLightingVarr.RayTracing.Reflections.EnableTwoSidedGeometryVarr.RayTracing.Reflections.ExperimentalDeferredVarr.RayTracing.Reflections.ExperimentalDeferred.AnyHitMaxRoughnessVar