r.RayTracing.Reflections.MaxRoughness
r.RayTracing.Reflections.MaxRoughness is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Reflections.MaxRoughness does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Sets the maximum roughness until which ray tracing reflections will be visible (default = -1 (max roughness driven by postprocessing volume))
Usage
Unreal console (open with ~)
> r.RayTracing.Reflections.MaxRoughness 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.Reflections.ExperimentalDeferred.SpatialResolve.TemporalQualityVarr.RayTracing.Reflections.ExperimentalDeferred.SpatialResolve.TemporalWeightVarr.RayTracing.Reflections.HeightFogVarr.RayTracing.Reflections.HybridVarr.RayTracing.Reflections.MaxBouncesVarr.RayTracing.Reflections.MaxRayDistanceVarr.RayTracing.Reflections.MaxUnderCoatBouncesVarr.RayTracing.Reflections.MinClearCoatLevelVarr.RayTracing.Reflections.MinRayDistanceVarr.RayTracing.Reflections.NormalBiasVarr.RayTracing.Reflections.RayTraceSkyLightContributionVarr.RayTracing.Reflections.ReflectionCapturesVar