r.RayTracing.Reflections.MinClearCoatLevel
r.RayTracing.Reflections.MinClearCoatLevel is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Reflections.MinClearCoatLevel does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Minimum level at which to apply clear coat shading (default 0.01) Note: causes some variation in height fog due to using the bottom layer path
Usage
Unreal console (open with ~)
> r.RayTracing.Reflections.MinClearCoatLevel 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.Reflections.HeightFogVarr.RayTracing.Reflections.HybridVarr.RayTracing.Reflections.MaxBouncesVarr.RayTracing.Reflections.MaxRayDistanceVarr.RayTracing.Reflections.MaxRoughnessVarr.RayTracing.Reflections.MaxUnderCoatBouncesVarr.RayTracing.Reflections.MinRayDistanceVarr.RayTracing.Reflections.NormalBiasVarr.RayTracing.Reflections.RayTraceSkyLightContributionVarr.RayTracing.Reflections.ReflectionCapturesVarr.RayTracing.Reflections.RenderTileSizeVarr.RayTracing.Reflections.SamplesPerPixelVar