r.RayTracing.Reflections.ReflectionCaptures
r.RayTracing.Reflections.ReflectionCaptures is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Reflections.ReflectionCaptures does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enables ray tracing reflections to use reflection captures as the last bounce reflection. Particularly usefull for metals in reflection. (default = 0)
Usage
Unreal console (open with ~)
> r.RayTracing.Reflections.ReflectionCaptures 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.Reflections.MaxRoughnessVarr.RayTracing.Reflections.MaxUnderCoatBouncesVarr.RayTracing.Reflections.MinClearCoatLevelVarr.RayTracing.Reflections.MinRayDistanceVarr.RayTracing.Reflections.NormalBiasVarr.RayTracing.Reflections.RayTraceSkyLightContributionVarr.RayTracing.Reflections.RenderTileSizeVarr.RayTracing.Reflections.SamplesPerPixelVarr.RayTracing.Reflections.ScreenPercentageVarr.RayTracing.Reflections.ShadowsVarr.RayTracing.Reflections.SortMaterialsVarr.RayTracing.Reflections.SortSizeVar