r.RayTracing.Shadows.AcceptFirstHit
r.RayTracing.Shadows.AcceptFirstHit is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Shadows.AcceptFirstHit does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to allow shadow rays to terminate early, on first intersected primitive. This may result in worse denoising quality in some cases. (default = 0)
Usage
Unreal console (open with ~)
> r.RayTracing.Shadows.AcceptFirstHit 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.Reflections.SortSizeVarr.RayTracing.Reflections.SortTileSizeVarr.RayTracing.Reflections.TestPathRoughnessVarr.RayTracing.Reflections.TranslucencyVarr.RayTracing.SceneCapturesVarr.RayTracing.ShadowsVarr.RayTracing.Shadows.EnableHairVoxelVarr.RayTracing.Shadows.EnableMaterialsVarr.RayTracing.Shadows.EnableTwoSidedGeometryVarr.RayTracing.Shadows.HairOcclusionThresholdVarr.RayTracing.Shadows.Lights.DirectionalVarr.RayTracing.Shadows.Lights.PointVar