r.RayTracing.Reflections.Translucency
r.RayTracing.Reflections.Translucency is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Reflections.Translucency does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Translucent objects visible in ray tracing reflections) -1: Driven by postprocessing volume (default) 0: Translucent objects not visible 1: Translucent objects visible
Usage
Unreal console (open with ~)
> r.RayTracing.Reflections.Translucency 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.Reflections.ScreenPercentageVarr.RayTracing.Reflections.ShadowsVarr.RayTracing.Reflections.SortMaterialsVarr.RayTracing.Reflections.SortSizeVarr.RayTracing.Reflections.SortTileSizeVarr.RayTracing.Reflections.TestPathRoughnessVarr.RayTracing.SceneCapturesVarr.RayTracing.ShadowsVarr.RayTracing.Shadows.AcceptFirstHitVarr.RayTracing.Shadows.EnableHairVoxelVarr.RayTracing.Shadows.EnableMaterialsVarr.RayTracing.Shadows.EnableTwoSidedGeometryVar