r.RayTracing.Reflections.TestPathRoughness
r.RayTracing.Reflections.TestPathRoughness is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Reflections.TestPathRoughness does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Accumulate roughness along path and test accumulated roughness against MaxRoughness before launching the next bounce (default 1)
Usage
Unreal console (open with ~)
> r.RayTracing.Reflections.TestPathRoughness 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.Reflections.SamplesPerPixelVarr.RayTracing.Reflections.ScreenPercentageVarr.RayTracing.Reflections.ShadowsVarr.RayTracing.Reflections.SortMaterialsVarr.RayTracing.Reflections.SortSizeVarr.RayTracing.Reflections.SortTileSizeVarr.RayTracing.Reflections.TranslucencyVarr.RayTracing.SceneCapturesVarr.RayTracing.ShadowsVarr.RayTracing.Shadows.AcceptFirstHitVarr.RayTracing.Shadows.EnableHairVoxelVarr.RayTracing.Shadows.EnableMaterialsVar