r.RayTracing.Reflections.SortSize
r.RayTracing.Reflections.SortSize is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Reflections.SortSize does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Size of horizon for material ID sort 0: Disabled 1: 256 Elements 2: 512 Elements 3: 1024 Elements 4: 2048 Elements 5: 4096 Elements (Default)
Usage
Unreal console (open with ~)
> r.RayTracing.Reflections.SortSize 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.Reflections.ReflectionCapturesVarr.RayTracing.Reflections.RenderTileSizeVarr.RayTracing.Reflections.SamplesPerPixelVarr.RayTracing.Reflections.ScreenPercentageVarr.RayTracing.Reflections.ShadowsVarr.RayTracing.Reflections.SortMaterialsVarr.RayTracing.Reflections.SortTileSizeVarr.RayTracing.Reflections.TestPathRoughnessVarr.RayTracing.Reflections.TranslucencyVarr.RayTracing.SceneCapturesVarr.RayTracing.ShadowsVarr.RayTracing.Shadows.AcceptFirstHitVar