r.RayTracing.Shadows.LODTransitionStart
r.RayTracing.Shadows.LODTransitionStart is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Shadows.LODTransitionStart does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
The start of an LOD transition range (default = 4000)
Usage
Unreal console (open with ~)
> r.RayTracing.Shadows.LODTransitionStart 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.Shadows.HairOcclusionThresholdVarr.RayTracing.Shadows.Lights.DirectionalVarr.RayTracing.Shadows.Lights.PointVarr.RayTracing.Shadows.Lights.RectVarr.RayTracing.Shadows.Lights.SpotVarr.RayTracing.Shadows.LODTransitionEndVarr.RayTracing.Shadows.MaxBatchSizeVarr.RayTracing.Shadows.SamplesPerPixelVarr.RayTracing.Sky.HairOcclusionThresholdVarr.RayTracing.SkyLightVarr.RayTracing.SkyLight.DecoupleSampleGenerationVarr.RayTracing.SkyLight.DenoiserVar