r.RayTracing.Shadows.MaxBatchSize
r.RayTracing.Shadows.MaxBatchSize is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Shadows.MaxBatchSize does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Maximum number of shadows to trace at the same time.
Usage
Unreal console (open with ~)
> r.RayTracing.Shadows.MaxBatchSize 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.Shadows.Lights.DirectionalVarr.RayTracing.Shadows.Lights.PointVarr.RayTracing.Shadows.Lights.RectVarr.RayTracing.Shadows.Lights.SpotVarr.RayTracing.Shadows.LODTransitionEndVarr.RayTracing.Shadows.LODTransitionStartVarr.RayTracing.Shadows.SamplesPerPixelVarr.RayTracing.Sky.HairOcclusionThresholdVarr.RayTracing.SkyLightVarr.RayTracing.SkyLight.DecoupleSampleGenerationVarr.RayTracing.SkyLight.DenoiserVarr.RayTracing.SkyLight.EnableMaterialsVar