r.RayTracing.Shadows.SamplesPerPixel
r.RayTracing.Shadows.SamplesPerPixel is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Shadows.SamplesPerPixel does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Sets the samples-per-pixel for directional light occlusion (default = 1)
Usage
Unreal console (open with ~)
> r.RayTracing.Shadows.SamplesPerPixel 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.Shadows.Lights.PointVarr.RayTracing.Shadows.Lights.RectVarr.RayTracing.Shadows.Lights.SpotVarr.RayTracing.Shadows.LODTransitionEndVarr.RayTracing.Shadows.LODTransitionStartVarr.RayTracing.Shadows.MaxBatchSizeVarr.RayTracing.Sky.HairOcclusionThresholdVarr.RayTracing.SkyLightVarr.RayTracing.SkyLight.DecoupleSampleGenerationVarr.RayTracing.SkyLight.DenoiserVarr.RayTracing.SkyLight.EnableMaterialsVarr.RayTracing.SkyLight.EnableTwoSidedGeometryVar