UEConsole Commands
VariableConsole VariableRenderer

r.RayTracing.Sky.HairOcclusionThreshold

r.RayTracing.Sky.HairOcclusionThreshold is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Sky.HairOcclusionThreshold does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Define the number of hair that need to be crossed, before casting occlusion (default = 1)

Usage

Unreal console (open with ~)
> r.RayTracing.Sky.HairOcclusionThreshold 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r