r.RayTracing.SkyLight.MaxShadowThickness
r.RayTracing.SkyLight.MaxShadowThickness is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.SkyLight.MaxShadowThickness does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Sets the max shadow thickness for translucent materials for ray tracing SkyLight (default = 1.0e3)
Usage
Unreal console (open with ~)
> r.RayTracing.SkyLight.MaxShadowThickness 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.SkyLight.DecoupleSampleGenerationVarr.RayTracing.SkyLight.DenoiserVarr.RayTracing.SkyLight.EnableMaterialsVarr.RayTracing.SkyLight.EnableTwoSidedGeometryVarr.RayTracing.SkyLight.HairVoxelVarr.RayTracing.SkyLight.MaxRayDistanceVarr.RayTracing.SkyLight.SamplesPerPixelVarr.RayTracing.SkyLight.Sampling.StopLevelVarr.RayTracing.SkyLight.ScreenPercentageVarr.RayTracing.TranslucencyVarr.RayTracing.Translucency.DirectLightingVarr.RayTracing.Translucency.EmissiveAndIndirectLightingVar