r.RayTracing.Translucency
r.RayTracing.Translucency is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Translucency does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
-1: Value driven by postprocess volume (default) 0: ray tracing translucency off (use raster) 1: ray tracing translucency enabled
Usage
Unreal console (open with ~)
> r.RayTracing.Translucency 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.SkyLight.HairVoxelVarr.RayTracing.SkyLight.MaxRayDistanceVarr.RayTracing.SkyLight.MaxShadowThicknessVarr.RayTracing.SkyLight.SamplesPerPixelVarr.RayTracing.SkyLight.Sampling.StopLevelVarr.RayTracing.SkyLight.ScreenPercentageVarr.RayTracing.Translucency.DirectLightingVarr.RayTracing.Translucency.EmissiveAndIndirectLightingVarr.RayTracing.Translucency.HeightFogVarr.RayTracing.Translucency.MaxRayDistanceVarr.RayTracing.Translucency.MaxRefractionRaysVarr.RayTracing.Translucency.MaxRoughnessVar