r.RayTracing.SkyLight.HairVoxel
r.RayTracing.SkyLight.HairVoxel is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.SkyLight.HairVoxel does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Include hair voxel representation to estimate sky occlusion
Usage
Unreal console (open with ~)
> r.RayTracing.SkyLight.HairVoxel 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.Sky.HairOcclusionThresholdVarr.RayTracing.SkyLightVarr.RayTracing.SkyLight.DecoupleSampleGenerationVarr.RayTracing.SkyLight.DenoiserVarr.RayTracing.SkyLight.EnableMaterialsVarr.RayTracing.SkyLight.EnableTwoSidedGeometryVarr.RayTracing.SkyLight.MaxRayDistanceVarr.RayTracing.SkyLight.MaxShadowThicknessVarr.RayTracing.SkyLight.SamplesPerPixelVarr.RayTracing.SkyLight.Sampling.StopLevelVarr.RayTracing.SkyLight.ScreenPercentageVarr.RayTracing.TranslucencyVar