r.RayTracing.SkyLight.ScreenPercentage
r.RayTracing.SkyLight.ScreenPercentage is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.SkyLight.ScreenPercentage does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Screen percentage at which to evaluate sky occlusion
Usage
Unreal console (open with ~)
> r.RayTracing.SkyLight.ScreenPercentage 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.SkyLight.EnableTwoSidedGeometryVarr.RayTracing.SkyLight.HairVoxelVarr.RayTracing.SkyLight.MaxRayDistanceVarr.RayTracing.SkyLight.MaxShadowThicknessVarr.RayTracing.SkyLight.SamplesPerPixelVarr.RayTracing.SkyLight.Sampling.StopLevelVarr.RayTracing.TranslucencyVarr.RayTracing.Translucency.DirectLightingVarr.RayTracing.Translucency.EmissiveAndIndirectLightingVarr.RayTracing.Translucency.HeightFogVarr.RayTracing.Translucency.MaxRayDistanceVarr.RayTracing.Translucency.MaxRefractionRaysVar