r.RDG.Debug.ExtendResourceLifetimes
r.RDG.Debug.ExtendResourceLifetimes is a console variable in Unreal Engine 5 (UE5). See what r.RDG.Debug.ExtendResourceLifetimes does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Extends the resource lifetimes of resources (or a specific resource filter specified by r.RDG.Debug.ResourceFilter) so that they cannot overlap memory with any other resource within the graph. Useful to debug if transient aliasing is causing issues. 0: disabled (default); 1: enabled;
Usage
Unreal console (open with ~)
> r.RDG.Debug.ExtendResourceLifetimes 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.