r.RDG.Breakpoint
r.RDG.Breakpoint is a console variable in Unreal Engine 5 (UE5). See what r.RDG.Breakpoint does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Breakpoint in debugger when certain conditions are met. 0: off (default); 1: On an RDG warning; 2: When a graph / pass matching the debug filters compiles; 3: When a graph / pass matching the debug filters executes; 4: When a graph / pass / resource matching the debug filters is created or destroyed;
Usage
Unreal console (open with ~)
> r.RDG.Breakpoint 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.Translucency.ShadowsVarr.RayTracing.Transmission.RejectionSamplingTrialsVarr.RayTracing.Transmission.SamplingTechniqueVarr.RayTracing.Transmission.TransmissionSamplingDistanceCullingVarr.RayTracing.UseTextureLodVarr.RDG.AsyncComputeVarr.RDG.ClobberResourcesVarr.RDG.CullPassesVarr.RDG.DebugVarr.RDG.Debug.DisableTransientResourcesVarr.RDG.Debug.ExtendResourceLifetimesVarr.RDG.Debug.FlushGPUVar