r.RDG.CullPasses
r.RDG.CullPasses is a console variable in Unreal Engine 5 (UE5). See what r.RDG.CullPasses does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
The graph will cull passes with unused outputs. 0:off; 1:on(default);
Usage
Unreal console (open with ~)
> r.RDG.CullPasses 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.Transmission.SamplingTechniqueVarr.RayTracing.Transmission.TransmissionSamplingDistanceCullingVarr.RayTracing.UseTextureLodVarr.RDG.AsyncComputeVarr.RDG.BreakpointVarr.RDG.ClobberResourcesVarr.RDG.DebugVarr.RDG.Debug.DisableTransientResourcesVarr.RDG.Debug.ExtendResourceLifetimesVarr.RDG.Debug.FlushGPUVarr.RDG.Debug.GraphFilterVarr.RDG.Debug.PassFilterVar