r.ReflectionEnvironmentLightmapMixing
r.ReflectionEnvironmentLightmapMixing is a console variable in Unreal Engine 5 (UE5). See what r.ReflectionEnvironmentLightmapMixing does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to mix indirect specular from reflection captures with indirect diffuse from lightmaps for rough surfaces.
Usage
Unreal console (open with ~)
> r.ReflectionEnvironmentLightmapMixing 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ReflectionCaptureSupersampleFactorVarr.ReflectionCaptureUpdateEveryFrameVarr.ReflectionEnvironmentVarr.ReflectionEnvironmentBeginMixingRoughnessVarr.ReflectionEnvironmentEndMixingRoughnessVarr.ReflectionEnvironmentLightmapMixBasedOnRoughnessVarr.ReflectionEnvironmentLightmapMixLargestWeightVarr.ReflectionMethodVarr.Reflections.DenoiserVarr.Reflections.Denoiser.PreConvolutionVarr.Reflections.Denoiser.ReconstructionSamplesVarr.Reflections.Denoiser.TemporalAccumulationVar