UEConsole Commands
VariableConsole VariableRenderer

r.ReflectionEnvironmentLightmapMixBasedOnRoughness

r.ReflectionEnvironmentLightmapMixBasedOnRoughness is a console variable in Unreal Engine 5 (UE5). See what r.ReflectionEnvironmentLightmapMixBasedOnRoughness does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Whether to reduce lightmap mixing with reflection captures for very smooth surfaces. This is useful to make sure reflection captures match SSR / planar reflections in brightness.

Usage

Unreal console (open with ~)
> r.ReflectionEnvironmentLightmapMixBasedOnRoughness 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r