r.ReflectionEnvironmentLightmapMixBasedOnRoughness
r.ReflectionEnvironmentLightmapMixBasedOnRoughness is a console variable in Unreal Engine 5 (UE5). See what r.ReflectionEnvironmentLightmapMixBasedOnRoughness does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to reduce lightmap mixing with reflection captures for very smooth surfaces. This is useful to make sure reflection captures match SSR / planar reflections in brightness.
Usage
Unreal console (open with ~)
> r.ReflectionEnvironmentLightmapMixBasedOnRoughness 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ReflectionCaptureResolutionVarr.ReflectionCaptureSupersampleFactorVarr.ReflectionCaptureUpdateEveryFrameVarr.ReflectionEnvironmentVarr.ReflectionEnvironmentBeginMixingRoughnessVarr.ReflectionEnvironmentEndMixingRoughnessVarr.ReflectionEnvironmentLightmapMixingVarr.ReflectionEnvironmentLightmapMixLargestWeightVarr.ReflectionMethodVarr.Reflections.DenoiserVarr.Reflections.Denoiser.PreConvolutionVarr.Reflections.Denoiser.ReconstructionSamplesVar