r.ReflectionMethod
r.ReflectionMethod is a console variable in Unreal Engine 5 (UE5). See what r.ReflectionMethod does, its values, and how to use this cvar in the Unreal console below.
rHelp
0 - None. Reflections can come from placed Reflection Captures, Planar Reflections and Skylight but no global reflection method will be used. 1 - Lumen. Use Lumen Reflections, which supports Screen / Software / Hardware Ray Tracing together and integrates with Lumen Global Illumination for rough reflections and Global Illumination seen in reflections. 2 - SSR. Standalone Screen Space Reflections. Low cost, but limited by screen space information. 3 - RT Reflections. Ray Traced Reflections technique. Deprecated, use Lumen Reflections instead.
Usage
> r.ReflectionMethod 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ReflectionEnvironmentVarr.ReflectionEnvironmentBeginMixingRoughnessVarr.ReflectionEnvironmentEndMixingRoughnessVarr.ReflectionEnvironmentLightmapMixBasedOnRoughnessVarr.ReflectionEnvironmentLightmapMixingVarr.ReflectionEnvironmentLightmapMixLargestWeightVarr.Reflections.DenoiserVarr.Reflections.Denoiser.PreConvolutionVarr.Reflections.Denoiser.ReconstructionSamplesVarr.Reflections.Denoiser.TemporalAccumulationVarr.Refraction.BlurVarr.Refraction.BlurCenterWeightVar