r.RHICmdAsyncRHIThreadDispatch
r.RHICmdAsyncRHIThreadDispatch is a console variable in Unreal Engine 5 (UE5). See what r.RHICmdAsyncRHIThreadDispatch does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
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Experiemental option to do RHI dispatches async. This keeps data flowing to the RHI thread faster and avoid a block at the end of the frame.
Usage
Unreal console (open with ~)
> r.RHICmdAsyncRHIThreadDispatch 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RenderPass.ValidationVarr.RenderTargetPoolMinVarr.RenderTimeFrozenVarr.ResetRenderTargetsExtentCmdr.ResetViewStateCmdr.RHI.NameCmdr.RHICmdBalanceParallelListsVarr.RHICmdBalanceTranslatesAfterTasksVarr.RHICmdBufferWriteLocksVarr.RHICmdBypassVarr.RHICmdCollectRHIThreadStatsFromHighLevelVarr.RHICmdDeferSkeletalLockAndFillToRHIThreadVar