r.RHICmdBalanceParallelLists
r.RHICmdBalanceParallelLists is a console variable in Unreal Engine 5 (UE5). See what r.RHICmdBalanceParallelLists does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
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Allows to enable a preprocess of the drawlists to try to balance the load equally among the command lists. 0: off 1: enabled 2: experiemental, uses previous frame results (does not do anything in split screen etc)
Usage
Unreal console (open with ~)
> r.RHICmdBalanceParallelLists 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RenderTargetPoolMinVarr.RenderTimeFrozenVarr.ResetRenderTargetsExtentCmdr.ResetViewStateCmdr.RHI.NameCmdr.RHICmdAsyncRHIThreadDispatchVarr.RHICmdBalanceTranslatesAfterTasksVarr.RHICmdBufferWriteLocksVarr.RHICmdBypassVarr.RHICmdCollectRHIThreadStatsFromHighLevelVarr.RHICmdDeferSkeletalLockAndFillToRHIThreadVarr.RHICmdFlushOnQueueParallelSubmitVar