r.RenderTimeFrozen
r.RenderTimeFrozen is a console variable in Unreal Engine 5 (UE5). See what r.RenderTimeFrozen does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Allows to freeze time based effects in order to provide more deterministic render profiling. 0: off 1: on (Note: this also disables occlusion queries)
Usage
Unreal console (open with ~)
> r.RenderTimeFrozen 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Refraction.OffsetQualityVarr.Refraction.RoughnessToMipLevelFactorVarr.RefractionQualityVarr.RenderLastFrameInStreamingPauseVarr.RenderPass.ValidationVarr.RenderTargetPoolMinVarr.ResetRenderTargetsExtentCmdr.ResetViewStateCmdr.RHI.NameCmdr.RHICmdAsyncRHIThreadDispatchVarr.RHICmdBalanceParallelListsVarr.RHICmdBalanceTranslatesAfterTasksVar